Mercurial > hg > release > icedtea6-1.2
view overlays/openjdk/jdk/src/share/classes/com/sun/media/sound/ModelStandardTransform.java @ 843:bcba163568ac
Integrate Gervill.
2008-04-30 Mark Wielaard <mark@klomp.org>
* Makefile.am (ICEDTEA_PATCHES): Add patches/icedtea-gervill.patch.
* Makefile.in: Regenerated.
* patches/icedtea-gervill.patch: New patch.
* overlays/openjdk/jdk/src/share/classes/com/sun/media/sound/*:
New Gervill files.
author | Mark Wielaard <mark@klomp.org> |
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date | Wed, 30 Apr 2008 22:09:08 +0200 |
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/* * Copyright 2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ package com.sun.media.sound; /** * A standard transformer used in connection blocks. * It expects input values to be between 0 and 1. * * The result of the transform is * between 0 and 1 if polarity = unipolar and * between -1 and 1 if polarity = bipolar. * * These constraints only applies to Concave, Convex and Switch transforms. * * @version %I%, %E% * @author Karl Helgason */ public class ModelStandardTransform implements ModelTransform { public static final boolean DIRECTION_MIN2MAX = false; public static final boolean DIRECTION_MAX2MIN = true; public static final boolean POLARITY_UNIPOLAR = false; public static final boolean POLARITY_BIPOLAR = true; public static final int TRANSFORM_LINEAR = 0; public static final int TRANSFORM_CONCAVE = 1; // output = (20*log10(127^2/value^2)) / 96 public static final int TRANSFORM_CONVEX = 2; // same as concave except that start and end point are reversed. public static final int TRANSFORM_SWITCH = 3; // if value > avg(max,min) then max else min public static final int TRANSFORM_ABSOLUTE = 4; private boolean direction = DIRECTION_MIN2MAX; private boolean polarity = POLARITY_UNIPOLAR; private int transform = TRANSFORM_LINEAR; public ModelStandardTransform() { } public ModelStandardTransform(boolean direction) { this.direction = direction; } public ModelStandardTransform(boolean direction, boolean polarity) { this.direction = direction; this.polarity = polarity; } public ModelStandardTransform(boolean direction, boolean polarity, int transform) { this.direction = direction; this.polarity = polarity; this.transform = transform; } public double transform(double value) { double s; double a; if(direction == DIRECTION_MAX2MIN) value = 1.0 - value; if(polarity == POLARITY_BIPOLAR) value = value*2.0 - 1.0; switch (transform) { case TRANSFORM_CONCAVE: s = Math.signum(value); a = Math.abs(value); a = -((5.0/12.0)/Math.log(10))*Math.log(1.0 - a); if(a < 0) a = 0; else if(a > 1) a = 1; return s*a; case TRANSFORM_CONVEX: s = Math.signum(value); a = Math.abs(value); a = 1.0+((5.0/12.0)/Math.log(10))*Math.log(a); if(a < 0) a = 0; else if(a > 1) a = 1; return s*a; case TRANSFORM_SWITCH: if(polarity == POLARITY_BIPOLAR) return (value > 0)?1:-1; else return (value > 0.5)?1:0; case TRANSFORM_ABSOLUTE: return Math.abs(value); default: break; } return value; } public boolean getDirection() { return direction; } public void setDirection(boolean direction) { this.direction = direction; } public boolean getPolarity() { return polarity; } public void setPolarity(boolean polarity) { this.polarity = polarity; } public int getTransform() { return transform; } public void setTransform(int transform) { this.transform = transform; } }