Mercurial > hg > release > icedtea6-1.2
view overlays/openjdk/jdk/src/share/classes/com/sun/media/sound/DLSSampleOptions.java @ 843:bcba163568ac
Integrate Gervill.
2008-04-30 Mark Wielaard <mark@klomp.org>
* Makefile.am (ICEDTEA_PATCHES): Add patches/icedtea-gervill.patch.
* Makefile.in: Regenerated.
* patches/icedtea-gervill.patch: New patch.
* overlays/openjdk/jdk/src/share/classes/com/sun/media/sound/*:
New Gervill files.
author | Mark Wielaard <mark@klomp.org> |
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date | Wed, 30 Apr 2008 22:09:08 +0200 |
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/* * Copyright 2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ /** * This class is used to store information * how samples are rendered inside software synthesizer. * It includes information on MIDI root note, loop points * attenuation and tuning. * It is stored inside a "wsmp" Chunk inside DLS files. * * @version %I%, %E% * @author Karl Helgason */ package com.sun.media.sound; import java.util.ArrayList; import java.util.List; /** * This class stores options how to * playback sampled data like pitch/tuning, attenuation and loops. * It is stored as a "wsmp" chunk inside DLS files. * * @version %I%, %E% * @author Karl Helgason */ public class DLSSampleOptions { protected int unitynote; protected short finetune; protected int attenuation; protected long options; protected List<DLSSampleLoop> loops = new ArrayList<DLSSampleLoop>(); public int getAttenuation() { return attenuation; } public void setAttenuation(int attenuation) { this.attenuation = attenuation; } public short getFinetune() { return finetune; } public void setFinetune(short finetune) { this.finetune = finetune; } public List<DLSSampleLoop> getLoops() { return loops; } public long getOptions() { return options; } public void setOptions(long options) { this.options = options; } public int getUnitynote() { return unitynote; } public void setUnitynote(int unitynote) { this.unitynote = unitynote; } }