view overlays/openjdk/jdk/src/share/classes/com/sun/media/sound/DLSSample.java @ 843:bcba163568ac

Integrate Gervill. 2008-04-30 Mark Wielaard <mark@klomp.org> * Makefile.am (ICEDTEA_PATCHES): Add patches/icedtea-gervill.patch. * Makefile.in: Regenerated. * patches/icedtea-gervill.patch: New patch. * overlays/openjdk/jdk/src/share/classes/com/sun/media/sound/*: New Gervill files.
author Mark Wielaard <mark@klomp.org>
date Wed, 30 Apr 2008 22:09:08 +0200
parents
children
line wrap: on
line source

/*
  * Copyright 2007 Sun Microsystems, Inc.  All Rights Reserved.
  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
  *
  * This code is free software; you can redistribute it and/or modify it
  * under the terms of the GNU General Public License version 2 only, as
  * published by the Free Software Foundation.  Sun designates this
  * particular file as subject to the "Classpath" exception as provided
  * by Sun in the LICENSE file that accompanied this code.
  *
  * This code is distributed in the hope that it will be useful, but WITHOUT
  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  * version 2 for more details (a copy is included in the LICENSE file that
  * accompanied this code).
  *
  * You should have received a copy of the GNU General Public License version
  * 2 along with this work; if not, write to the Free Software Foundation,
  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  *
  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
  * CA 95054 USA or visit www.sun.com if you need additional information or
  * have any questions.
  */ 

package com.sun.media.sound;

import java.io.InputStream;

import javax.sound.midi.Soundbank;
import javax.sound.midi.SoundbankResource;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;

/**
 * This class is used to store the sample data itself.
 * A sample is encoded as PCM audio stream
 * and in DLS Level 1 files it is always a mono 8/16 bit stream.
 * They are stored just like RIFF WAVE files are stored.
 * It is stored inside a "wave" List Chunk inside DLS files.
 *
 * @version %I%, %E%
 * @author Karl Helgason
 */ 
public class DLSSample extends SoundbankResource {

	protected byte[] guid = null;
	
	protected DLSInfo info = new DLSInfo();
	
	protected DLSSampleOptions sampleoptions;
	protected ModelByteBuffer data;
	protected AudioFormat format;
	
	public DLSSample(Soundbank soundBank) {
		super(soundBank, null, AudioInputStream.class);
	}
	
	public DLSSample() {
		super(null, null, AudioInputStream.class);
	}
	
	public DLSInfo getInfo() {
		return info;
	}	

	public Object getData() {		
		
		AudioFormat format = getFormat();		
		
		InputStream is = data.getInputStream();
		if(is == null) return null;
		return new AudioInputStream(is, format, data.capacity());
	}
	
	public ModelByteBuffer getDataBuffer()
	{
		return data;
	}

	public AudioFormat getFormat()
	{
		return format;
	}

	public void setFormat(AudioFormat format) {
		this.format = format;
	}
	
	public void setData(ModelByteBuffer data) {
		this.data = data;
	}	
	
	public void setData(byte[] data) {
		this.data = new ModelByteBuffer(data);
	}
	
	public void setData(byte[] data, int offset, int length) {
		this.data = new ModelByteBuffer(data, offset, length);
	}		
	
	public String getName() {
		return info.name;
	}

	public void setName(String name) {
		info.name = name;
	}	

	public DLSSampleOptions getSampleoptions() {
		return sampleoptions;
	}

	public void setSampleoptions(DLSSampleOptions sampleOptions) {
		this.sampleoptions = sampleOptions;
	}	
	
	public String toString()
	{
		return "Sample: " + info.name;
	}

	public byte[] getGuid() {
		return guid;
	}

	public void setGuid(byte[] guid) {
		this.guid = guid;
	}

}