view src/share/native/sun/font/layout/StateTables.h @ 7317:32778f4f945f

8001031: Better font processing Reviewed-by: srl, vadim
author prr
date Thu, 07 Mar 2013 10:02:20 -0800
parents 43f2d3d715c5
children
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/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */

/*
 *
 * (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved
 *
 */

#ifndef __STATETABLES_H
#define __STATETABLES_H

/**
 * \file
 * \internal
 */

#include "LETypes.h"
#include "LayoutTables.h"

U_NAMESPACE_BEGIN




/*
 * State table loop detection.
 * Detects if too many ( LE_STATE_PATIENCE_COUNT ) state changes occur without moving the glyph index 'g'.
 *
 * Usage (pseudocode):
 *
 * {
 *   LE_STATE_PATIENCE_INIT();
 *
 *   int g=0; // the glyph index - expect it to be moving
 *
 *   for(;;) {
 *     if(LE_STATE_PATIENCE_DECR()) { // decrements the patience counter
 *        // ran out of patience, get out.
 *        break;
 *     }
 *
 *     LE_STATE_PATIENCE_CURR(int, g); // store the 'current'
 *     state = newState(state,g);
 *     g+= <something, could be zero>;
 *     LE_STATE_PATIENCE_INCR(g);  // if g has moved, increment the patience counter. Otherwise leave it.
 *   }
 *
 */

#define LE_STATE_PATIENCE_COUNT 4096 /**< give up if a state table doesn't move the glyph after this many iterations */
#define LE_STATE_PATIENCE_INIT()  le_uint32 le_patience_count = LE_STATE_PATIENCE_COUNT
#define LE_STATE_PATIENCE_DECR()  --le_patience_count==0
#define LE_STATE_PATIENCE_CURR(type,x)  type le_patience_curr=(x)
#define LE_STATE_PATIENCE_INCR(x)    if((x)!=le_patience_curr) ++le_patience_count;


struct StateTableHeader
{
    le_int16 stateSize;
    ByteOffset classTableOffset;
    ByteOffset stateArrayOffset;
    ByteOffset entryTableOffset;
};

struct StateTableHeader2
{
    le_uint32 nClasses;
    le_uint32 classTableOffset;
    le_uint32 stateArrayOffset;
    le_uint32 entryTableOffset;
};

enum ClassCodes
{
    classCodeEOT = 0,
    classCodeOOB = 1,
    classCodeDEL = 2,
    classCodeEOL = 3,
    classCodeFirstFree = 4,
    classCodeMAX = 0xFF
};

typedef le_uint8 ClassCode;

struct ClassTable
{
    TTGlyphID firstGlyph;
    le_uint16 nGlyphs;
    ClassCode classArray[ANY_NUMBER];
};
LE_VAR_ARRAY(ClassTable, classArray)

enum StateNumber
{
    stateSOT        = 0,
    stateSOL        = 1,
    stateFirstFree  = 2,
    stateMAX        = 0xFF
};

typedef le_uint8 EntryTableIndex;

struct StateEntry
{
    ByteOffset  newStateOffset;
    le_int16    flags;
};

typedef le_uint16 EntryTableIndex2;

struct StateEntry2 // same struct different interpretation
{
    le_uint16    newStateIndex;
    le_uint16    flags;
};

U_NAMESPACE_END
#endif